Loic.vis2k.Mirror 1.0.0

dotnet add package Loic.vis2k.Mirror --version 1.0.0
                    
NuGet\Install-Package Loic.vis2k.Mirror -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Loic.vis2k.Mirror" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Loic.vis2k.Mirror" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Loic.vis2k.Mirror" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Loic.vis2k.Mirror --version 1.0.0
                    
#r "nuget: Loic.vis2k.Mirror, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=Loic.vis2k.Mirror&version=1.0.0
                    
Install Loic.vis2k.Mirror as a Cake Addin
#tool nuget:?package=Loic.vis2k.Mirror&version=1.0.0
                    
Install Loic.vis2k.Mirror as a Cake Tool

mMirror Logo

Download Documentation Showcase Video Tutorial Forum Build Discord release License: MIT Roadmap

It's only the dreamers who ever move mountains.

<img src="https://user-images.githubusercontent.com/16416509/119117854-3e4e2b80-ba5c-11eb-8236-ce6cfd2b6b07.png" title="Original Concept Art for Games that made us dream. Copyright Blizzard, Blizzard, Riot Games, Joymax in that order."/>

Mirror

Mirror is a high level Networking library for Unity 2019/2020 LTS, compatible with different low level Transports.

Mirror is for indie games & small MMOs, made by the developers of uMMORPG and Cubica.

Mirror is optimized for ease of use & probability of success.

We needed a networking library that allows us to launch our games and survive the next decade.

Mirror is stable & production ready.

Free & Open

Mirror is free & open source!

We need Mirror for our own games, which is why we will never charge anything.

Funded only by Donations from our fantastic community of over 10,000 people.

Architecture

The Server & Client are ONE project in order to achieve an order of magnitude gain in productivity.

Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirror provides NetworkBehaviour components with:

  • [Server] / [Client] tags for server-only / client-only code
  • [Command] for Client->Server function calls (e.g. UseItem)
  • [ClientRpc] / [TargetRpc] for Server->Client function calls (e.g. AddChatMessage)
  • [SyncVar] / SyncList to automatically synchronize variables from Server->Client

Getting Started

Get Unity 2019 LTS, download Mirror on the Asset Store, open one of the examples & press Play!

Check out our Documentation to learn how it all works.

If you are migrating from UNET, then please check out our Migration Guide.

Made with Mirror

<table align="center"> <tr> <th><a href="http://www.populationonevr.com/">Population: ONE</a></th> <th><a href="https://wildlifestudios.com/games/zooba/">Zooba</a></th> <th><a href="https://store.steampowered.com/app/700330/SCP_Secret_Laboratory/">SCP: Secret Laboratory</a></th> <th><a href="https://naicaonline.com/">Naïca Online</a></th> </tr> <tr> <td><img src="https://user-images.githubusercontent.com/16416509/119758937-f145db80-bed9-11eb-9512-0ef46eb899e7.jpg" height="100"/></td> <td><img src="https://user-images.githubusercontent.com/16416509/119125684-ac96ec00-ba64-11eb-9c0c-c6595e00dec8.png" height="100"/></td> <td><img src="https://steamcdn-a.akamaihd.net/steam/apps/700330/header.jpg?t=1604668607" height="100"/></td> <td><img src="https://i.imgur.com/VrBqvtz.png" height="100"/></td> </tr> <tr> <th><a href="https://laurum.online/">Laurum Online</a></th> <th><a href="https://www.samutale.com/">SamuTale</a></th> <th><a href="https://store.steampowered.com/app/1313210/Nimoyd__Survival_Sandbox/">Nimoyd</a></th> <th><a href="https://store.steampowered.com/app/719200/The_Wall/">The Wall</a></th> </tr> <tr> <td><img src="https://camo.githubusercontent.com/6d50af6cbe0fcfc465f444f75475a356c6c14b4a3a9534156cfdd578e7d45a9f/68747470733a2f2f692e696d6775722e636f6d2f324938776e784f2e706e67" height="100"/></td> <td><img src="https://user-images.githubusercontent.com/16416509/119759544-07a06700-bedb-11eb-9754-97c3e8f50b0e.jpg" height="100"/></td> <td><img src="https://cdn.akamai.steamstatic.com/steam/apps/1313210/header.jpg?t=1616227358" height="100"/></td> <td><img src="https://cdn.akamai.steamstatic.com/steam/apps/719200/header.jpg?t=1588105839" height="100"/></td> </tr> <tr> <th><a href="https://nestables.co/">Nestables</a></th> <th><a href="https://www.glimpse-luna.com/">A Glimpse of Luna</a></th> <th><a href="https://store.steampowered.com/app/535630/One_More_Night/">One More Night</a></th> <th><a href="">Cubica</a></th> </tr> <tr> <td><img src="https://user-images.githubusercontent.com/16416509/119001349-7a32b380-b9be-11eb-86fd-a116920842d1.png" height="100"/></td> <td><img src="https://user-images.githubusercontent.com/16416509/119001595-b0703300-b9be-11eb-9e40-6542113dc1a2.png" height="100"/></td> <td><img src="https://cdn.akamai.steamstatic.com/steam/apps/535630/header.jpg?t=1584831320" height="100"/></td> <td><img src="https://i.ytimg.com/vi/D_f_MntrLVE/maxresdefault.jpg" height="100"/></td> </tr> <tr> <th><a href="https://inferna.net">Inferna</a></th> <th><a href=""></a></th> <th><a href=""></a></th> <th><a href=""></a></th> </tr> <tr> <td><img src="https://user-images.githubusercontent.com/16416509/119760092-f3109e80-bedb-11eb-96cd-8e7f52e483fc.png" height="100"/></td> <td></td> <td></td> <td></td> </tr> </table>

And many more...

Low Level Transports

Benchmarks

Development & Contributing

Mirror is used in production by everything from small indie projects to million dollar funded games that will run for a decade or more.

Therefore it is of utmost importance for us to follow the KISS principle in order for our games to survive, so that we can still fix networking bugs 10 years from now if needed.

Keeping the next decade in mind, contributing fixes / tests / improvements is highly appreciated while new features have a low probability of being merged.

At this point, what we don't add to Mirror is more important than what we do add to it!

Bug Bounty

<img src="https://user-images.githubusercontent.com/16416509/110572995-718b5900-8195-11eb-802c-235c82a03bf7.png" height="150">

A lot of projects use Mirror in production. If you found a critical bug / exploit in Mirror core, please reach out to us in private. Depending on the severity of the exploit, we offer $50 - $500 for now. Rewards based on Mirror's donations, capped at amount of donations we received that month.

Specifically we are looking for:

  • Ways to crash a Mirror server
  • Ways to exploit a Mirror server
  • Ways to leave a Mirror server in undefined state

We are not looking for DOS/DDOS attacks. The exploit should be possible with just a couple of network packets, and it should be reproducible.

Credits / past findings / fixes:

  • 2020, fholm: fuzzing ConnectMessage to stop further connects [#2397]
Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net5.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.0.0 1 7/31/2021