Loic.QianMo.X-PostProcessing-Library
1.0.0
dotnet add package Loic.QianMo.X-PostProcessing-Library --version 1.0.0
NuGet\Install-Package Loic.QianMo.X-PostProcessing-Library -Version 1.0.0
<PackageReference Include="Loic.QianMo.X-PostProcessing-Library" Version="1.0.0" />
<PackageVersion Include="Loic.QianMo.X-PostProcessing-Library" Version="1.0.0" />
<PackageReference Include="Loic.QianMo.X-PostProcessing-Library" />
paket add Loic.QianMo.X-PostProcessing-Library --version 1.0.0
#r "nuget: Loic.QianMo.X-PostProcessing-Library, 1.0.0"
#addin nuget:?package=Loic.QianMo.X-PostProcessing-Library&version=1.0.0
#tool nuget:?package=Loic.QianMo.X-PostProcessing-Library&version=1.0.0
<p>
<a href="https://github.com/QianMo/X-PostProcessing-Library/blob/master/LICENSE">
<img alt="GitHub license" src ="https://img.shields.io/github/license/QianMo/X-PostProcessing-Library" />
</a>
<img alt="Version" src ="https://img.shields.io/badge/version-1.1.6-blue" />
<a href="https://github.com/QianMo/X-PostProcessing-Library/issues">
<img alt="GitHub issues" src="https://img.shields.io/github/issues/QianMo/X-PostProcessing-Library">
</a>
<a href="https://github.com/QianMo/X-PostProcessing-Library/pulls">
<img alt="GitHub pull requests" src ="https://img.shields.io/github/issues-pr/QianMo/X-PostProcessing-Library" />
</a>
XPL: Unity引擎的高品质后处理库
</p>
X-PostProcessing Libray,简称XPL,是针对Unity引擎的高品质开源后处理库,旨在提供业界主流的高品质后处理特效的完整解决方案。目前已完美支持Unity Post-processing Stack v2,后续也将提供对Unity引擎URP/LWRP/HDRP的兼容支持。
X-PostProcessing Library (XPL) is a high quality post processing library for for Unity Post Processing Stack v2/LWRP/URP/HDRP
<img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchRGBSplitV5-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchLineBlock-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchWaveJitter-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchScanLineJitter-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchImageBlock-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchTileJitter-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorReplace.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorAdjustmentContrast.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorAdjustmentTechnicolor.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorAdjustmentContrastV3.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorAdjustmentContrastV2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorAdjustmentHue.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/BokehBlur.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/RadialBlurV2.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GaussianBlur.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/DirectionalBlur-3.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/EdgeDetectionSobel2.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/EdgeDetectionRoberts1.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeLed.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeDiamond.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeLeaf.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeHexagon.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeQuad.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeHexagonGrid.gif" align="middle"/>
需要查看更多渲染效果图和每个特效的参数与属性,可以在下面的 目录 部分的具体后处理特效子页面中查看。
For more gallery , you can enter the specific post-processing effects sub-page in the Content section below.
<br>
<span id="jump">
1. 目录 | Content
</span>
1.1 图像模糊型后处理 | Blur Effects
1.2 像素化型后处理 | Pixelate Effects
1.3 边缘检测型后处理 | Edge Detection Effects
1.4 故障艺术型后处理 | Glitch Effects
- Glitch Image Block
- Glitch Image Block V2
- Glitch Image Block V3
- Glitch Image Block V4
- Glitch Line Block
- Glitch Analog Noise
- Glitch Digital Stripe
- Glitch RGB Split
- Glitch RGB Split V2
- Glitch RGB Split V3
- Glitch RGB Split V4
- Glitch RGB Split V5
- Glitch Scan Line Jitter
- Glitch Screen Jump
- Glitch Screen Shake
- Glitch Tile Jitter
- Glitch Wave Jitter
1.5 色彩调整型后处理 | Color Adjustment Effects
- Color Adjustment Bleach Bypass
- Color Adjustment Brightness
- Color Adjustment Contrast
- Color Adjustment Contrast V2
- Color Adjustment Contrast V3
- Color Adjustment Hue
- Color Adjustment Lens Filter
- Color Adjustment Saturation
- Color Adjustment Technicolor
- Color Adjustment Tint
- Color Adjustment White Balance
- Color Adjustment Replace Color
- Color Adjustment Replace Color V2
1.6 渐晕型后处理 | Vignette Effects
1.7 图像处理型后处理 | Image Processing Effects
Stylized Effects
Painting Effects
...
More effects and LWRP/URP/HDRP version will arrive soon.
<br>
2. 安装 | Installation
有两种主要的安装X-PostProcessing Library的方法:
【方法一】 克隆或下载此Repo,并直接使用Unity打开。建议可先从已设置好后处理的示例场景 Assets/Example/ExampleScene.unity 开始。
【方法二】 将X-PostProcessing 文件夹放置在项目Assets路径下的任一位置,并确保Post Processing Stack v2也位于项目中。
You have two main ways to install X-PostProcessing Library :
- [Method 1] Clone or download this repository , open with Unity Engine Editor and enjoy. It is recommended to start with the example scene Assets/Example/ExampleScene.unity .
- [Method 2] Place the X-PostProcessing folder anywhere in your project, make sure that Post Processing Stack v2 is in the project as well, and enjoy.
<br>
3. 使用 | Usage
post processing profile 有各种不同的修改和添加方式,最常规的方法是,选中一个post processing profile ,在Inspetor窗口下:
Add effect... > X-PostProcessing > 选择一种新的后处理
The new effect should be available for a post processing profile with different injection points,just like:
Add effect... > X-PostProcessing > Choose an effect
<br>
4. 环境 | Environment
建议使用Unity 2017.2+。
如果使用的是较旧版本的Unity(5.6 或 2017.1),则需要将此文件夹 替换为 pps v2 2.1.8。
Unity 2017.2+ is recommended.
if you use older versions of Unity (5.6 and 2017.1) , you need to replace this folder with pps v2 2.1.8.
<br>
5. 文章 | Blog Post
<br>
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
-
net5.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 1 | 7/31/2021 |