Loic.playdeadgames.temporal
1.0.0
dotnet add package Loic.playdeadgames.temporal --version 1.0.0
NuGet\Install-Package Loic.playdeadgames.temporal -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Loic.playdeadgames.temporal" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Loic.playdeadgames.temporal" Version="1.0.0" />
<PackageReference Include="Loic.playdeadgames.temporal" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Loic.playdeadgames.temporal --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Loic.playdeadgames.temporal, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Loic.playdeadgames.temporal@1.0.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Loic.playdeadgames.temporal&version=1.0.0
#tool nuget:?package=Loic.playdeadgames.temporal&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Temporal Reprojection Anti-Aliasing
Source code release of the anti-aliasing solution used in Playdead's INSIDE.
LICENSE
MIT (see LICENSE.txt)
REQUIRES
Unity 5.0+
INSTRUCTIONS
- copy Assets/* to your project
- disable MSAA under 'Project Settings/Quality' (optional)
- add the TemporalReprojection component to your cameras
- add the VelocityBufferTag component to individual moving meshes (if you want correct motion vectors)
- tagging skinned meshes is expensive
AUTHOR
Lasse Jon Fuglsang Pedersen <lasse@playdead.com>
THANKS TO
- Mikkel Gjøl (suggestions and feedback, noise distributions, motion blur tweaks)
- Tiago Sousa (neighbourhood clamping in SMAA 1tx; http://www.crytek.com/download/Sousa_Graphics_Gems_CryENGINE3.pdf)
- Brian Karis (YCoCg clipping, neighbourhood rounding; http://advances.realtimerendering.com/s2014/epic/TemporalAA.pptx)
- Timothy Lottes (weighing by unbiased luminance diff; http://www.youtube.com/watch?v=WzpLWzGvFK4&t=18m)
- Morgan McGuire (motion blur reconstruction filter; http://graphics.cs.williams.edu/papers/MotionBlurI3D12/McGuire12Blur.pdf)
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net5.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
1.0.0 | 0 | 7/31/2021 |