Loic.playdeadgames.temporal 1.0.0

dotnet add package Loic.playdeadgames.temporal --version 1.0.0
                    
NuGet\Install-Package Loic.playdeadgames.temporal -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Loic.playdeadgames.temporal" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Loic.playdeadgames.temporal" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Loic.playdeadgames.temporal" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Loic.playdeadgames.temporal --version 1.0.0
                    
#r "nuget: Loic.playdeadgames.temporal, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Loic.playdeadgames.temporal@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Loic.playdeadgames.temporal&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=Loic.playdeadgames.temporal&version=1.0.0
                    
Install as a Cake Tool

Temporal Reprojection Anti-Aliasing

Source code release of the anti-aliasing solution used in Playdead's INSIDE.

LICENSE

MIT (see LICENSE.txt)

REQUIRES

Unity 5.0+

INSTRUCTIONS
  • copy Assets/* to your project
  • disable MSAA under 'Project Settings/Quality' (optional)
  • add the TemporalReprojection component to your cameras
  • add the VelocityBufferTag component to individual moving meshes (if you want correct motion vectors)
  • tagging skinned meshes is expensive
AUTHOR

Lasse Jon Fuglsang Pedersen <lasse@playdead.com>

THANKS TO
Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net5.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.0.0 0 7/31/2021